Joe Person III

www.jp3animation.com
joe@jp3animation.com               
jp3iii@hotmail.com

O b j e c t I v e: To obtain a position as a character animator with a fun filled and positive group of motivated
individuals.

e d u c a t i o n:   

Animation Mentor  7/2007- current
Advanced character animation courses
www.animationmentor.com


Vancouver Institute of Media Arts     9/2002-8/2003            
VanArts  Canada-BC -Vancouver
Certification: Computer and classical Animation school.
Computer animation diploma   

Certification: Intro to Game Art with 3D Studio Max
Built levels using Tempest and the Quake 3 engine

Johnson County Community College     8/2000-6/2002   
Focus of study: commercial and  fine art.
College Coursework: Pursed AA degree in Liberal
Arts.       

Broadmoor Technical Center     8/1997-5/1999
2 year graphic design program.
Graphic design, screen printing, photography

s o f t w a r e   e x p e r i e n c e:                
Maya
SoftImage
XSI
Adobe PhotoShop                
Adobe After Effects                
3ds max                
Quark Express
Yahoo SiteBuilder               

w o r k   h i s t o r y:


2-2008-current
Time Warner Cable
Graphic Multimedia Specialist (marketing)
Duties:
•Create original video and web content to sell out products using motion graphics and animation.  

•Make TV commercials for both x-channel and broadcast stations.  Create commercials and flash ads for the web.


11/2006-2/2008
Sprint
Content tester
Duties:
•Test ringers, screensavers, applications, and WAP sites for errors and quality across a varirty of CDMA and IDEN
devices.

•Create screensaver content for Sprint Marketing (Sports Illustrated, NASCAR , NFL)



6/2006-9/2006
iBase Entertainment
Art Tech
Duties:
•Create a visual library for level designers to make level creation easier.

•Exportation of game objects, textures, normal maps and secular maps into game engine.   

• Character rigging and weighting.


Nintendo of America    9/2005-4/06
Product tester
Duties:
•Play games on handheld Nintendo DS.  

•Checked for bugs/errors, recorded visual game data and wrote errors up in a bug log.

•Check for connectivity and response time of wireless game play.

DXD Studio     1/2004 - 6/2004
CG Artist
Duties:  
•CG animator for commercials, sports teams,
and websites.  

•Storyboard artist, modeler, lighting,
texturing and character design.                

Mural artist   6/1999 - Present
Duties:  Creating original concepts from client input and
then bringing the concepts to enjoyable reality.


ADDITIONAL INFORMATION:  Won a Student Art
Competition Certificate of National Merit Award

PUBLISHED WORK:1999/2000 League for Innovation,
14th annual Student Art Competition.